# Scaling

As the name suggests, scale options enable users to **scale** the object around. There are few different ways user can use scale options.&#x20;

{% hint style="info" %}
Scaling handles appear with box at the end of the axis line.

The axis colors are also shown near the input boxes to relate the rotation values to the handle colors.
{% endhint %}

![C6 prepare section - Object Scale handles and scale form](/files/CplprJFreSeou4dNAUJn)

### 1. Scaling with exact values

When scale handles are highlighted on an object, the **scaling input form** shows up. The forms shows the current X, Y and Z scale values of the object on the print bed (default values are 1). User can enter valid values here to exactly scale the object on the print bed.

![C6 prepare section - Scale objects using exact values](/files/0oVfNceqC6UIHJitO2KN)

{% hint style="info" %}
User can also reset the scale values using the **RESET** button in the scaling form
{% endhint %}

### 2. Scale along an axis

Clicking and dragging on individual axis will scale the object along that axis (only). This is a good option when user wants to scale in one direction, and approximately.

![C6 prepare section - Scale objects along an axis](/files/v41SlzSnj9rPTyyjOQ5X)

### 3. Scale in a plane

The scale handles allow moving in a plane as well. The plane objects shown in the scaling handles can be clicked and dragged to scale object in a plane. The mouse movements define the values of scale in a particular direction of the plane.

![C6 prepare section - Scale objects in a plane](/files/DYYb0SEnKuhjy7QF3tUy)

### 4. Scale uniformly

To scale an object uniformly, you can use the **white** box handles located on each axis of the scaling handles. This will scale the object uniformly in all 3 directions.

![C6 prepare section - Scale objects uniformly](/files/IjcrbzPovcxnDhsGTEbh)


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